How to Get Invisible Hack on Black Ops 1
- For the perks available in zombies, see Perk-a-Cola.
Perks are modifiers featured in the multiplayer aspects of Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3,Call of Duty: Black Ops II, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, Call of Duty: Black Ops 4, Call of Duty: Mobile, Call of Duty: Modern Warfare, Call of Duty: Black Ops Cold War and Call of Duty: Vanguard. They passively affect gameplay, allowing further customization of classes. They affect available equipment, effectiveness of the player's equipment, the speed the player's equipment can be used, the usefulness of the enemy's equipment, and the physical properties of the player's character.
Contents
- 1 Call of Duty 4: Modern Warfare/Call of Duty: Modern Warfare Remastered
- 2 Call of Duty: World at War
- 3 Call of Duty: Modern Warfare 2
- 4 Call of Duty: Black Ops
- 5 Call of Duty: Black Ops (Nintendo DS) and Modern Warfare 3: Defiance
- 6 Call of Duty: Modern Warfare 3
- 7 Call of Duty: Black Ops II
- 7.1 Perks
- 7.2 Wildcards
- 8 Call of Duty: Black Ops: Declassified
- 9 Call of Duty Online
- 10 Call of Duty: Ghosts
- 10.1 Perks in other game modes
- 11 Zombies
- 12 Call of Duty: Advanced Warfare
- 12.1 Perks
- 12.2 Wildcards
- 13 Call of Duty: Black Ops III
- 13.1 Wildcards
- 14 Call of Duty: Infinite Warfare
- 15 Call of Duty: Black Ops 4
- 15.1 Perks & Wildcards
- 16 Call of Duty: Mobile
- 16.1 Perks
- 17 Call of Duty: Modern Warfare
- 17.1 Perks
- 18 Call of Duty: Black Ops Cold War
- 18.1 Perks & Wildcards
- 19 Call of Duty: Vanguard
- 19.1 Perks
- 20 Trivia
- 21 References
Call of Duty 4: Modern Warfare/Call of Duty: Modern Warfare Remastered
Some perks are available initially, while others are unlocked as the player progresses through multiplayer ranks. Up to three perks, one of each tier, can be equipped at once. Six perks can also be found in Old School Mode, respectively Juggernaut, Stopping Power, Sleight of Hand, Double Tap, Last Stand and Martyrdom.
Call of Duty 4: Modern Warfare - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
C4 x2 | 1 | Gives the player two C4 packages. | |
RPG-7 x2 | 1 | Gives the player an RPG-7 with two rockets. | |
Special Grenades x3 | 1 | Gives the player either 3 stun grenades or 3 flash grenades. | |
Bomb Squad | 14 | Enemy explosives are marked with icons. | |
Claymore x2 | 23 | Gives the player two Claymores. | |
Bandolier | 32 | Gives the player extra starting ammo for their primary and secondary weapons. | |
Frag x3 | 41 | Gives the player 3 fragmentation grenades | |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Stopping Power | 1 | Increases bullet damage by 40%, cancels out Juggernaut | |
Juggernaut | 1 | Reduces incoming damage by 25%, cancels out Stopping Power and Sonic Boom | |
Sonic Boom | 1 | Increases explosives damage by 25%, cancels out Juggernaut | |
UAV Jammer | 11 | Player becomes invisible against enemy UAVs. | |
Sleight of Hand | 20 | Halves reloading time. | |
Double Tap | 29 | Increases rate of fire by 33%. | |
Overkill | 38 | Allows the player to have an extra primary weapon instead of a pistol. | |
Tier 3 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Deep Impact | 1 | Extra bullet damage when shooting through walls. | |
Extreme Conditioning | 1 | Doubles the player's sprinting time. | |
Steady Aim | 1 | Increases hipfiring accuracy. | |
Last Stand | 8 | Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height will also render this useless. | |
Martyrdom | 17 | Drop a live grenade after death. | |
Iron Lungs | 26 | Longer breath hold for sniper rifles. | |
Eavesdrop | 35 | Hear near by enemy's voice chat. | |
Dead Silence | 44 | Foot steps are 75% more silent | |
Attachments | |||
Name | Unlock Lvl. | Effect | Icon |
Grenade Launcher | N/A | Equips assault rifles with a grenade launcher. Will take the place of first tier perk. | |
Grip | N/A | Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk. |
Call of Duty: Modern Warfare Remastered - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Weapon Attachment | 1 | Perk Icon for when a Grip or Grenade Launcher is chosen as an attachment. | |
C4 x2 | 1 | Gives the player two C4 packs. | |
RPG-7 x2 | 1 | Gives the player an RPG-7 with two rockets. | |
Special Grenades x3 | 1 | Gives the player either 3 stun grenades or 3 flash grenades. | |
Bomb Squad | 14 | Enemy explosives are marked in red. | |
Claymore x2 | 23 | Gives the player two Claymores. | |
Bandolier | 32 | Gives the player extra starting ammo for their primary and secondary weapons. | |
Frag x3 | 41 | Gives the player 3 fragmentation grenades. | |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Stopping Power | 1 | Increases bullet damage by 40%, cancels out Juggernaut | |
Juggernaut | 1 | Reduces incoming damage by 25%, cancels out Stopping Power and Sonic Boom | |
Sonic Boom | 1 | Increases explosives damage by 25%, cancels out Juggernaut | |
UAV Jammer | 11 | Player becomes invisible against enemy UAVs. | |
Sleight of Hand | 20 | Halves reloading time. | |
Double Tap | 29 | Increases rate of fire by 33%. | |
Overkill | 38 | Allows the player to have an extra primary weapon instead of a pistol. | |
Tier 3 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Deep Impact | 1 | Extra bullet damage when shooting through walls. | |
Extreme Conditioning | 1 | Doubles the player's sprinting time. | |
Steady Aim | 1 | Increases hipfiring accuracy. | |
Last Stand | 8 | Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height will also render this useless. | |
Martyrdom | 17 | Drop a live grenade after death. | |
Iron Lungs | 26 | Longer breath hold for sniper rifles. | |
Eavesdrop | 35 | Hear near by enemy's voice chat. | |
Dead Silence | 44 | Foot steps are 75% more silent | |
Attachments | |||
Name | Unlock Lvl. | Effect | Icon |
Grenade Launcher | N/A | Equips assault rifles with a grenade launcher. Will take the place of first tier perk. | |
Grip | N/A | Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk. |
Call of Duty: World at War
As withCall of Duty 4: Modern Warfare, the perks are divided into equipment, weapon and ability tiers.
Call of Duty: World at War - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Special Grenades x3 | 1 | Gives player 3 Special Grenades. | |
Satchel Charge x2 | 1 | Gives player 2 Satchel Charges. | |
M9A1 Bazooka x2 | 1 | Gives player a Bazooka with two rockets. | |
Bomb Squad | 16 | Enemy Satchel Charges and Bouncing Betties are exposed. | |
Bouncing Betty x2 | 24 | Equips player with two proximity mines similar to Claymores. | |
Bandolier | 40 | Increases initial starting ammunition. | |
Primary Grenades x2 | 44 | Gives the player two of any lethal grenades. | |
M2 Flamethrower | 65 | Equips the player with a Flamethrower. | |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Stopping Power | 1 | Bullet damage increased by 40%. Cancels out Juggernaut. | |
Fireworks | 1 | Explosive damage increased by 40%. Cancels out Flak Jacket. | |
Flak Jacket | 1 | Reduces incoming explosive damage by 25%. Cancels out Fireworks. (Caps the maximum damage taken from any one explosive to 75 damage, except for direct impacts from explosives.) | |
Gas Mask | 1 | Makes player immune to Tabun Gas. | |
Juggernaut | 1 | Reduces incoming bullet damage by 25%. Cancels out Stopping Power. | |
Camouflage | 12 | Player becomes invisible against enemy Recon Planes. | |
Sleight of Hand | 28 | Reload time is halved. | |
Shades | 32 | Reduces the glare effects of Signal Flares. (This perk phyically adds glasses to the player model) | |
Double Tap | 36 | Increases rate of fire by 33%. | |
Overkill | 56 | Replaces secondary weapon with another primary weapon. | |
Tier 3 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Deep Impact | 1 | Reduces damage lost when shooting through walls. | |
Extreme Conditioning | 1 | Double sprint duration. | |
Steady Aim | 1 | Increased hipfire accuracy. | |
Toss Back | 6 | Resets the fuse of thrown-back grenades. | |
Second Chance | 9 | When near death, the player will pull out a pistol. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks, falling a great height and other directly lethal attacks will cancel this out, as will certain other factors like Hardcore mode. Also gives the player the ability to revive downed allies. Downed after sustaining lethal fire for 30 sec. | |
Martyrdom | 20 | A live grenade is dropped upon death. | |
Fireproof | 48 | Damage from fire done to the player is reduced to 55%. | |
Dead Silence | 52 | Reduces movement noise significantly. | |
Iron Lungs | 60 | Sniper Scope hold-breath time is increased to 10 seconds. | |
Reconnaissance | 64 | Expose all Artillery, Dogs and Tanks on the map. | |
Vehicle Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Water Cooler | 1 | Decreased turret overheating. | |
Greased Bearings | 1 | Increased turret rotation speed. | |
Ordnance Training | 12 | Gives an effect similar to Sleight of Hand, halving the player's reload time. | |
Leadfoot | 28 | Increases tank speed. | |
Coaxial Machine Gun | 40 | Allows driver to use a Coaxial machine gun in the front of the tank. | |
Weapon Attachments | |||
Name | Unlock Lvl. | Effect | Icon |
Rifle Grenade | - | Equips semi-automatic and bolt-action rifles with a grenade launcher. Will remove tier one if equipped. | |
Foregrip | - | Equips shotguns with a vertical forward handgrip. Will remove tier one if equipped. |
Vehicle perks, Shades, Iron Lungs and Reconnaissance are not available on the Wii version of Call of Duty: World at War.
Call of Duty: Modern Warfare 2
In Call of Duty: Modern Warfare 2, the perks are divided into tiers in different ways than in Call of Duty 4 and World at War. Along with standard perks, players will now be able to unlock improved "Pro" versions of certain perks by fulfilling certain requirements while using them. These "Pro" versions include the original abilities of the perk, but also add new benefits.
Many of the perks that were in Call of Duty 4 and World at War that are missing are now either part of a Pro perk, available as weapon attachments, or are now deathstreaks, such as Deep Impact (FMJ), Bandolier (Scavenger Pro), and Martyrdom. The Overkill perk has been replaced partially by the inclusion of Machine Pistols, Shotguns, and Launchers as secondary weapons and also by the One Man Army and Bling perks.
Interestingly, if a Perk Challenge IV is achieved mid-game the "Pro" version will take effect immediately for all classes equipped with that perk. However, the effect of the Pro version is granted after respawning. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green; only one of each can be equipped.
Call of Duty: Modern Warfare 2 - Perks | |||||
---|---|---|---|---|---|
Tier 1 Perks | |||||
Name | Unlock Lvl. | Effect | Pro Effect | Icon | Pro Icon |
Marathon | 4 | Unlimited sprint. | Mantle obstacles faster. | ||
Sleight of Hand | 4 | Faster reloading. | Faster ADS (Aim Down Sight). | ||
Scavenger | 13 | Resupply ammunition from dead bodies (both friendly and enemy). | Extra starting magazines (except for launchers) | ||
Bling | 21 | Allows an extra attachment on your primary weapon. | Allows an extra attachment to secondary weapon. | ||
One Man Army | 45 | Allows class switching in-game. (Replaces secondary weapon) | Faster class switching (from 5 seconds to 3). | ||
Tier 2 Perks | |||||
Name | Unlock Lvl. | Effect | Pro Effect | Icon | Pro Icon |
Stopping Power | 4 | Increased bullet damage by 40%. | Increased bullet damage against enemy killstreak rewards. | ||
Lightweight | 4 | Move 7% faster. | Reduces sprint-to-fire time by half. | ||
Hardline | 9 | Killstreaks require 1 less kill. | Deathstreaks require 1 less death. | ||
Cold Blooded | 25 | Invisible against enemy sentry guns, thermal optics, aerial killstreaks and UAVs. | No cross-hair, icon, and red name when being aimed at. | ||
Danger Close | 33 | Increased explosive damage by 40%. | Increased damage when using explosive killstreak rewards. | ||
Tier 3 Perks | |||||
Name | Unlock Lvl. | Effect | Pro Effect | Icon | Pro Icon |
Commando | 1 | Increased melee lunge distance. | No falling damage. | ||
Steady Aim | 1 | Increased hip-fire accuracy. | Hold breath longer when scoped. | ||
Scrambler | 17 | Jams the enemy radar when they are close enough. | Delays enemy claymore explosions. | ||
Ninja | 29 | Immune to the Heartbeat Sensor. | Footsteps are 4 times more silent. Cancels out SitRep Pro | ||
SitRep | 37 | Detect enemy explosives. | Enemy footsteps are 4 times louder. The user cannot hear their own footsteps, but the enemies can. | ||
Last Stand | 41 | Use a pistol while bleeding out prior to death. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height also renders this useless. | Use your equipment in Last Stand. Same rules apply as the standard version of Last Stand. |
Call of Duty: Black Ops
All Perks are unlocked for purchase at level 4. Unlocking Pro Perks requires three sets of challenges related to the standard version to be completed, as well as the purchase of the ability for 2000 CoD Points and the 3000 cost for the upgrade to its Pro version. The appearance of the Pro perks are done in a similar fashion to the ones in Modern Warfare 2, where the background becomes a star with the perk graphic superimposed over top of it.
First tier perks designate player appearance and provide constant passive effects. Second tier perks enhance weapon performance. Third tier perks can be either active or passive and are generally more context-sensitive than first tier perks. The perks featured in Black Ops are as follows.
Call of Duty: Black Ops - Perks | ||||||
---|---|---|---|---|---|---|
Tier 1 Perks | ||||||
Name | Cost/Upgrade | Effect | Pro Effect | Icon | Pro Icon | |
Lightweight | Default/3000 | Move 7% faster | No falling damage. | |||
Scavenger | 2000/3000 | Pick up ammo and lethal grenades from dead bodies. | Extra mags when spawned and replenish tactical grenades (except Willy Pete smoke grenade). | |||
Ghost | 2000/3000 | Invisible against Spy Planes. | Resistant against aircraft, infrared, and sentries. No cross-hair or red name when targeted. | |||
Flak Jacket | 2000/3000 | Reduce explosive damage. | Take significantly less flame damage and reset the fuse of enemy frag grenades when thrown back. | |||
Hardline | 2000/3000 | One less kill for killstreaks. | Allows player to randomly choose another reward from a Care Package once. | |||
Tier 2 Perks | ||||||
Name | Cost/Upgrade | Effect | Pro Effect | Icon | Pro Icon | |
Hardened | Default/3000 | Increased bullet penetration. | Increased damage to enemy killstreaks and reduced flinch when shot at. | |||
Scout | 2000/3000 | Hold breath longer when scoping. | Switch weapons faster. | |||
Steady Aim | 2000/3000 | Increased hip-fire accuracy. | Faster recovery after sprinting and knifing. | |||
Sleight of Hand | 2000/3000 | Faster reload time. | Faster ADS. (Except sniper rifles.) | |||
Warlord | 2000/3000 | Two primary weapon attachments (except underbarrel attachments). | Carry one extra lethal and tactical grenade, except Willy Pete. | |||
Tier 3 Perks | ||||||
Name | Cost/Upgrade | Effect | Pro Effect | Icon | Pro Icon | |
Marathon | 2000/3000 | Increased sprint duration. | Unlimited sprint. | |||
Ninja | 2000/3000 | Quiet movement (75%) | Enemies will be heard louder. Player becomes completely silent. | |||
Second Chance | 2000/3000 | Survive lethal damage and use a pistol while downed. Cannot be revived. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height also renders this useless. | Increased bleed out time and teammates can revive you. Same rules apply as the standard version of Second Chance. | |||
Hacker | 2000/3000 | Detect enemy equipment. | Receive and then booby trap enemy Care Packages, hack enemy equipment, and become invisible to Motion Sensors. | |||
Tactical Mask | Default/3000 | Immune to Nova Gas. | Reduces the effects of enemy flashbangs and concussion grenades. Reveals position of a flashed or stunned enemy. |
Call of Duty: Black Ops (Nintendo DS) and Modern Warfare 3: Defiance
Perks are featured in Call of Duty: Black Ops (Nintendo DS) and can be selected during respawn and at the menu.
The perks are unlocked when the player reaches various multiplayer levels. The Perks are:
Perk | Effect |
Bandolier | Doubles the ammo for all weapons except grenades |
Body Armour | Decreases bodily damage |
Camouflage | Semi-transparent when prone and stationary |
Extra Pockets | 2 extra grenades when spawning |
Extreme Conditioning | Sprint time doubled |
Fast Hands | Decrease time to arm and disarm bomb in Sabotage |
Last Stand | Shoot a pistol when heavily wounded |
Martyrdom | Drop a live grenade upon death |
More Bang | Thrown grenades have a larger blast radius |
Nerves of Steel | Reduced weapon recoil |
Paper Walls | Full metal jackets granted for maximum penetration |
Protections | 5 seconds of invincibility upon spawning |
Sleight of Hand | Reload time halved |
Steady Aim | Increased hipfire accuracy |
Stealth | Invisible on enemy radar |
Stopping Power | Bullets inflict extra damage |
Super Clip | Doubles magazine capacity for all weapons |
Team Player | Appear as a friend on enemy radar |
These perks return once again in Call of Duty: Modern Warfare 3: Defiance, but are now sorted into tiers. So unlike Black Ops DS where the player can pick any perk to equip in their perk slots. Players are now restricted into using perks in their allocated tier.
Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 - Perks | ||||||
---|---|---|---|---|---|---|
Tier 1 Perks | ||||||
Name | Unlock Lvl. | Effect | Pro Effect | Pro Unlock | Icon | Pro Icon |
Recon | Unlocked by default. | Explosive damage paints the target on the mini-map for 12 seconds. | Bullet damage highlights the target on the mini-map for 12 seconds. | Painting 120 enemies on the mini-map with Recon | ||
Effect is similar to an Advanced UAV, giving positional and directional intel on the victim. Can be partially canceled out with Dead Silence. | ||||||
Sleight of Hand | Unlocked by default. | Reload time halved. | Swap weapons twice as fast. | 120 kills with Sleight of Hand | ||
Blind Eye | 11 | Invincible against automated enemy air support and sentry guns. Player-controlled killstreaks will not highlight Blind Eye users through thermal vision. | Launchers lock-on twice as fast. 60% extra bullet damage versus low-flying air support and sentries. | Destroy 40 enemy killstreaks rewards using Blind Eye | ||
Extreme Conditioning | 22 | Sprint for twice as long. | Mantle obstacles twice as fast. | Sprint 20 miles with Extreme Conditioning | ||
Scavenger | 39 | Replenish non-explosive ammo from corpses. Weapon magazines, throwing knives and/or underbarrel shotgun shells are given. Should a fallen body be armed with an underbarrel grenade launcher, walking over said body will surrender 1 round for that grenade launcher. | Extra mags upon spawning. Launchers do not benefit. | Replenish 100 ammo packs using Scavenger | ||
Tier 2 Perks | ||||||
Name | Unlock Lvl. | Effect | Pro Effect | Pro Unlock | Icon | Pro Icon |
Quickdraw | Unlocked by default. | ADS time reduced by half. | Recover from equipment and grenade usage three times as fast. | 80 kills within a few seconds of aiming while in ADS and using Quickdraw | ||
Blast Shield | Unlocked by default. | 45% increased explosive resistance. | 50% less stun time from flash and concussion grenades. | Survive 20 enemy explosions with Blast Shield | ||
Hardline | 15 | Pointstreak acquisition requires 1 less point. | Every two assists earned add a point toward pointstreak acquisition. Deathstreaks require 1 less death. | Earn 80 pointstreak rewards using Hardline | ||
Assassin | 27 | Invisible to enemy UAVs/Advanced UAVs/portable radars/thermal scopes/heartbeat sensors. | Resistant against Counter UAV/EMP. No crosshair or red name when targeted. Undetectable by Marksman Pro users. Killstreaks activated by Assassin-employing players will be destroyed if an EMP/MOAB is active. | 20 kills with an enemy UAV/Advanced UAV is active and with Assassin | ||
Overkill | 47 | Secondary weapon replaced by a primary weapon incapable of accepting attachments. | Second primary weapon will accept 1 attachment and camouflage. (or 2 attachments, if the Attachments proficiency is available) | 120 kills with second primary weapon | ||
Tier 3 Perks | ||||||
Name | Unlock Lvl. | Effect | Pro Effect | Pro Unlock | Icon | Pro Icon |
Marksman | Unlocked by default. | Identify enemy targets at longer range. Assassin Pro renders this useless. | Hold breath twice as long with a sniper rifle scope/VZS/thermal scope. | 50 kills while holding breath and using Marksman | ||
Stalker | Unlocked by default. | Full speed movement when ADS. | 2 second delay to enemy explosives | 120 kills while ADS and moving when Stalker is equipped | ||
SitRep | 19 | Detect enemy equipment, whether lethal or tactical, as well as booby trapped packages. | Louder enemy footsteps, softer teammate footsteps. Cancels out Dead Silence. | Destroy 50 pieces of enemy equipment with SitRep equipped | ||
Steady Aim | 30 | 35% increased hip fire accuracy. | Weapon is ready faster after sprinting. | 120 hip-fire kills using Steady Aim | ||
Dead Silence | 55 | Quieter movement. Halves Recon duration. SitRep Pro renders this useless. | No fall damage. Hardcore modes and certain maps render this useless (e.g. the well in Seatown) | 50 close range kills with Dead Silence |
Call of Duty: Black Ops II
Since Black Ops II, pro perks are no more.
Perks
Call of Duty: Black Ops II - Perks | |||
---|---|---|---|
Name | Unlock Lvl. | Effect | Icon |
Tier 1 | |||
Lightweight | 4 | Move 7% faster, take no fall damage | |
Flak Jacket | 32 | Take 65% less explosive damage. No explosive is one hit kill unless it is a direct impact. | |
Blind Eye | 5 | Undetectable by AI controlled air support. | |
Hardline | 4 | Player receives 16% more score towards their scorestreaks. This does not apply to UAV, CUAV, and EMP Assists. | |
Ghost | 55 | Invisible against enemy UAVs while moving, planting/defusing bombs, and controlling scorestreaks. Does not protect players against Orbital VSATs. | |
Tier 2 | |||
Hard Wired | 26 | Immune to Counter-UAVs and EMPs | |
Scavenger | 44 | Replenish ammunition and lethals from enemies killed by the players (except explosive kills) | |
Cold Blooded | 4 | Immune to Dual Band, Target Finder, Millimeter Scanner, Sensor Grenades and Player controlled Scorestreaks. No red name when targeted by enemies. | |
Fast Hands | 8 | Swap guns faster, use lethal and tactical equipment faster. Reset the fuse when throwing back frag grenades. | |
Toughness | 4 | Flinch less when shot. | |
Tier 3 | |||
Dexterity | 4 | Climb ladders and mantle objects faster, aim faster after sprinting | |
Engineer | 14 | Show deployed enemy equipment, delay explosives, re-roll and booby trap enemy care packages | |
Dead Silence | 38 | Silent footsteps. Character does not talk nor does it make any other type of noise whatsoever. | |
Extreme Conditioning | 4 | Sprint for double the normal distance. Combat knife gains a 2.5x sprint distance. | |
Tactical Mask | 20 | Reduces the effects of flash, concussion and shock charges by 90%. | |
Awareness | 50 | Enemy movements are louder. Users can not hear dead silence users. |
Wildcards
Call of Duty: Black Ops II - Wildcards | |||
---|---|---|---|
Name | Unlock Lvl. | Effect | Icon |
Primary Gunfighter | 22 | Allows a 3rd attachment for your primary weapon | |
Secondary Gunfighter | 19 | Allows a 2nd attachment for your secondary weapon. For balance purposes Dual Wield cannot be used with any other attachment. | |
Overkill | 18 | Carry a primary weapon in place of your secondary | |
Perk 1 Greed | 4 | Carry 1 extra perk from tier 1 | |
Perk 2 Greed | 10 | Carry 1 extra perk from tier 2 | |
Perk 3 Greed | 13 | Carry 1 extra perk from tier 3 | |
Danger Close | 28 | Carry a second lethal | |
Tactician | 25 | Carry a tactical in place of your lethal |
Call of Duty: Black Ops: Declassified
Call of Duty: Black Ops: Declassified - Perks | |||
---|---|---|---|
Name | Unlock Lvl. | Effect | Icon |
Tier 1 | |||
Sleight of Hand | Reload faster | ||
Lightweight | Run Faster | ||
Hardline | Decreases amount of points for a Scorestreak | ||
Jammer | Remain invisible to enemy UAV's, Sentries and Air Support. | ||
Tier 2 | |||
Cold Blooded | No name on enemy screen. | ||
Fast Hands | Swap weapons faster. | ||
Hard-Wired | Immune to Counter UAV. | ||
Toughness | Less flinch when shot | ||
Tier 3 | |||
Dead Silence | No noise when moving | ||
Flak Jacket | Protects from explosive damage | ||
Surplus | Start off with extra mags and grenades | ||
Marksman | See names from further away |
Call of Duty Online
Perks return in Call of Duty Online, in the familiar three-tier system similar to the Black Ops and Modern Warfare trilogies, as well as Call of Duty: Advanced Warfare. However, the player needs to both have the required rank, and in-game currency amount, in order to purchase one. Another addition to the purchase system is that micro-transaction CODPoints (CP) can be used to buy the perks instead of the common in-game GP currency. Unlike previous installments, it contains no "Pro" perks, as some perks contain three or more perk capabilities in one.
Call of Duty Online - Perks | ||||||
---|---|---|---|---|---|---|
Tier 1 Perks | ||||||
Name | Unlock Level | GP Cost | CP Cost | Effect | Icon | |
Hardline | 8 | 1000 | 1500 | Killstreaks take one less kill to obtain. Within Survival, Cyborg Evacuation & Cyborg Rising, users are rewarded with a poker, dog tag & battery for each round/wave completed. | ||
Lightweight | 0 | 1000 | 1580 | Faster movement speed and immunity to fall damage. | ||
Scavenger | 0 | 1200 | 0 | Resupply of ammunition from fallen enemies. | ||
Sitrep | 42 | 4000 | 2680 | Enemy explosives, equipment and aircraft are highlighted in red. | ||
Sleight of Hand | 0 (Default) | 0 (Default) | 0 (Default) | Decreases the reload time for all weapons by 50% | ||
Tactical Mask | 13 | 5200 | 2280 | Reduce the effects of Flashbangs and Concussion Grenades by 90% | ||
Takedown | 33 | 2000 | 1850 | No "Skull/Death" marks appear above dead enemy players on screen after killing them. | ||
Tier 2 Perks | ||||||
Name | Unlock Level | GP Cost | CP Cost | Effect | Icon | |
Blind Eye | 14 | 1500 | 1980 | Become undetectable by UAVs, Sentry Guns & Air Support. | ||
Marathon | 45 | 3800 | 2580 | Sprint for a longer duration | ||
Overkill | 35 | 2500 | 2050 | Carry 2 Primary Weapons | ||
Quickdraw | 0 | 1000 | 1580 | Aim-down-sights faster, swap weaponry quicker & activate killstreaks faster. | ||
Recon | 23 | 2500 | 1580 | Damaged enemies are painted onto the mini-map. Within Survival, Cyborg Rising and Cyborg Evacuation it highlights Juggernauts and the Cyborg Boss. | ||
Toughness | 0 (Default) | 0 (Default) | 0 (Default) | Flinch less when shot, faster equipment deployment, quicker object mantling & ladder climber and faster aim-down-sight after sprinting. | ||
Tier 3 Perks | ||||||
Name | Unlock Level | GP Cost | CP Cost | Effect | Icon | |
Flak Jacket | 5 | 1100 | 1650 | Decreased explosive and shotgun damage. | ||
Steady Aim | 0 (Default) | 0 (Default) | 0 (Default) | Increasing the hip-fire accuracy of the players weaponry. | ||
Ninja | 25 | 2500 | 2250 | Remain undetectable from Heartbeat Sensors and Thermal Scope as well as decreasing the effect of Recon. | ||
Marksman | 48 | 4000 | 2680 | Allowing identification of enemies at longer range and longer breath holding time. | ||
Stalker | 15 | 1500 | 1750 | Move faster whilst Aiming-down-sights. | ||
Engineer | 37 | 3000 | 2280 | Reset the fuse of a thrown grenade, regardless of how long the grenade was cooked. |
Call of Duty: Ghosts
Perks return in Call of Duty: Ghosts, dividing into seven categories. These are Speed, Handling, Stealth, Awareness, Resistance, Equipment, and Elite. A player starts with 8 'points' to distribute between 35 perks. Perks are weighted between 1 and 5 points. Primary weapons, secondary weapons, and lethal and tactical equipment all count as one 'point', and removing them all would result in 12 'points' becoming available. Perks can be unlocked through a certain level or squad points. Any perk can be unlocked any time through squad points.
Speed | Ready Up: Faster sprint recovery | Sleight of Hand: Faster reload | Agility: Increased movement speed | Marathon: Unlimited sprint | Stalker: Full speed movement while aiming down sights |
---|---|---|---|---|---|
Handling | Strong Arm: Throw equipment farther, decrease grenade cook time, reset the fuse when throwing back explosives | On The Go: Reload while sprinting | Reflex: Swap weapons and use equipment faster | Steady Aim: Hip firing is somewhat more accurate | Quickdraw: Timing of aiming down sight halved |
Stealth | Takedown: Killed enemies do not have a skull mark | Blind Eye: Immune to air support, Oracle systems and automated sentry turrets | Dead Silence: Silent movement. Players who employ Amplify can still detect Dead Silence users. | Incog: Resistant against Recon, Thermal Scope, Tracker Sight, Motion Sensor and other targeting devices. No red name or crosshair when targeted. | Off the Grid: Invisible against SAT COM and radar pings. |
Awareness | Recon: Tag enemies and see them through objects for a short time when hit with explosives | Scavenger: Replenish non-explosive ammo from dead bodies. | SitRep: Detect enemy equipment, grenades and other deployed devices. | Amplify: Enemy footsteps are louder | Wiretap: 'Turn' enemy SAT COMS into friendly ones with your own SAT COM |
Resistance | Resilience: Falling damage negated | ICU: Faster HP regeneration | Focus: Reduced flinch when attacked | Tac Resist: Immune to flashbangs, stun grenades and EMP effects | Blast Shield: Explosives are less effective. |
Equipment | Extra Tactical: Additional tactical grenade. | Extra Lethal: Additional lethal grenade. | Fully Loaded: Maximum ammo capacity granted upon spawning. | Extra Attachment: Third attachment granted. | Danger Close: Effectiveness of lethal grenade is increased. |
Elite | Gambler: Receive a random perk. | Hardline: Pointstreaks require less points. | Ping: Killing enemies enables a radar ping, revealing positions of nearby hostiles. | Overkill: Two primary weapons granted. | Deadeye: When you proceed farther into a pointstreak, there is a higher possibility of increased damage. |
Perks in other game modes
"Trigger Happy" is unique to Safeguard mode, whereas "Self Revive" is exclusive to Extinction and Chaos Mode. All other perks mentioned below are present in said Chaos Mode only.
- Trigger Happy
- Self Revive
- Mega Melee
- Trap Master
- Gas Mask
- Stopping Power
- Quick Revive
- Fast Health Regen
- More Cash
- Super Stopping Power
- Juiced
- Double Health
- Feral Vision
Zombies
- Main article: Perk-a-Cola
Name | Cost | Effect | Icon | Multiplayer Equivalent |
Juggernog | 2500 | Increases the player's health from 100 to 250; meaning that the player can now survive 7 zombie hits (screen flashing red) or 5 hellhound or gas zombie hits. George A. Romero and Brutus kill a player with Juggernog in 6 hits. |
| Juggernaut |
Speed Cola | 3000 | Halves the reload speed of all guns. Also allows players to rebuild barriers three times as fast. The second effect is absent in Black Ops II zombies. |
| Sleight of Hand |
Quick Revive | 500 (SP) or 1500 (MP) | In co-op, halves the revive time on allies. In solo, allows for a few seconds of Last Stand mode with Mustang and Sally pistols (unless the player has Ray Gun , Wave Gun , Ballistic Knife , Winter's Howl , CZ75 , Python or M1911 ), followed by self revive. In solo, this perk can only be bought three times and does not require the power to be turned on. For balance purposes, the dispenser offering this will disappear after the perk is purchased said number of times. |
| Second Chance Pro |
Double Tap Root Beer | 2000 | Increases rate of fire for all guns by 50%. In Black Ops II, it is officially called "Double Tap II" and shots fired will give out double the amount. For example, firing 1 bullet will use 1 ammo but 2 slugs will emerge; shotguns will fire twice the pellets. |
| Double Tap/Rapid Fire |
Stamin-Up | 2000 | Doubles sprint duration, allows the player to have highest mobility regardless of the guns used. Also increases player's movement speed by 7%. |
| Lightweight/Marathon/Extreme Conditioning |
PhD Flopper | 2000 | Upon diving to prone off of a heightened surface, the player will create an explosion strong enough to kill all zombies within radius until about round 20. Also removes fall damage and self-induced explosive damage. This means that the player is vulnerable only to zombies. |
| Flak Jacket /Lightweight Pro Dead Silence Pro |
Deadshot Daiquiri | 1500 (console) or 1000 (PC) | Increases the player's hipfire accuracy. Provides an "aimbot" that automatically lines the player's sights on to a zombie head when aiming down sights (only on consoles). Less weapon recoil and eliminates the idle sway of sniper rifles. |
| Steady Aim/Scout/Marksman Pro/Kick/Stability/Breath |
Mule Kick | 4000 | Gives the player the ability to hold three weapons by allowing the player to buy or pick up another without replacing either of the two already owned. The extra weapon will be lost if the player loses the perk or goes down. |
| Overkill |
Tombstone Soda | 2000 | When the player dies, their perks and weapons are saved into a 'tombstone' pickup, only able to be picked up by the player. It also grants the ability of suicide from Last Stand. |
| Second Chance/Final Stand/Last Stand |
Who's Who | 2000 | When a player is downed, they take control of a doppelganger that can be used to revive themselves or any other downed player. If the player revives themselves, they keep all perks (except Who's Who) and all equipment. If the doppelganger also goes down, then both persons must be revived, or just the original. |
| Final Stand |
Electric Cherry | 2000 | When the player reloads, an electric field is generated around the player. Radius and damage is affected by the number of bullets left in the magazine, in comparison to the magazine size. | N/A | |
Vulture Aid | 3000 | Zombies killed by players using this perk will drop little yellow bags that contain either points or ammo. All purchasable items are highlighted in the map and can be seen through walls. Dead zombies may also drop a green gas, which can be used by the player to get ignored by the zombies for a limited amount of time. | Scavenger | |
Widow's Wine | 4000 | The first effect is any time the player takes melee damage from a zombie a web ensnares all zombies within a radius (note that the effect will kill the zombie when complete). The second effect is the player's grenades are replaced with Widow's Wine Grenades which also ensnare zombies in a web if they aren't killed by the blast. The third effect allows the player to snare zombies using the knife. | N/A | |
Death Perception | 2500/3500 (Black Ops 4) | Enemies will be highlighted with a reddish-orange outline, allowing them to be seen through walls. | Perception | |
Elemental Pop | 2500-6500 | Every bullet fired has a small chance to activate an Ammo Mod effect. | N/A |
Call of Duty: Advanced Warfare
Perks
Call of Duty: Advanced Warfare - Perks | |||
---|---|---|---|
Name | Unlock Lvl. | Effect | Icon |
Tier 1 Perks | |||
Lightweight | 1 (Default) | Move faster. | |
Low Profile | 1 (Default) | Become undetectable by enemy UAVs and Tracker Bullets. | |
Danger Close | l 39 | Increased explosive and scorestreak damage. | |
Overcharged | 25 | Increased Exo Ability battery duration and shocks enemies upon impact of a Boost Slam. | |
Flak Jacket | 9 | Increased resistance from explosive damage, no slowdown from explosive damage and resets Grenade timer on throwback. | |
Tier 2 Perks | |||
Peripherals | 1 (Default) | Increased mini-map coverage and no death marker when enemies are killed. | |
Blind Eye | 1 (Default) | Become invisible to all enemy scorestreaks except the UAV. | |
Cold-Blooded | 15 | Become resistant to enemy targeting systems, no enemy call-outs and no red name or crosshairs when targeted. | |
Gung-Ho | 31 | Shoot while sprinting or sliding. | |
Fast Hands | 43 | Reload while sprinting and faster Exo Ability and Exo Launcher use. | |
Tier 3 Perks | |||
Toughness | 1 (Default) | Reduced flinch when shot. | |
Scavenger | 35 | Start with maximum ammo capacity and resupply ammo from dead players. | |
Blast Suppressor | 2 | Using Exo Movements retains invisibility on minimap | |
Hard Wired | 1 (Default) | Immune to enemy System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. | |
Hardline | 47 | Decrease scorestreak cost by 100. |
Wildcards
Overkill: Take a primary weapon in your secondary weapon slot.
Primary Gunfighter: Take a third primary attachment.
Secondary Gunfighter: Take a second secondary attachment.
Perk 1 Greed: Take a second perk 1.
Perk 2 Greed: Take a second perk 2.
Perk 3 Greed: Take a second perk 3.
Tactician: Take an exo ability in your exo launcher slot.
Bombardier: Take an exo launcher in your exo ability slot.
Streaker: Take a fourth scorestreak.
Call of Duty: Black Ops III
Call of Duty: Black Ops III - Perks | |||
---|---|---|---|
Name | Effect | Icon | |
Tier 1 | |||
Sixth Sense | Shows nearby enemies' direction on the mini-map. | | |
Flak Jacket | Take less explosive damage. No explosive is one hit kill unless it is a direct impact. | | |
Blind Eye | Undetectable by AI-controlled air support. | | |
Ghost | Invisible against enemy UAVs while moving, planting/defusing bombs, and controlling scorestreaks. Does not protect players against HATRs. | | |
Afterburner | Thruster packs recharge faster. | | |
Overclock | Earn Specialist weapon or ability 25% faster. | | |
Tier 2 | |||
Fast Hands | Swap guns faster, use lethal and tactical equipment faster, aim down sight faster after sprinting. | | |
Scavenger | Replenish ammunition and equipment from enemies killed by the player (except explosive kills). | | |
Tracker | Shows nearby enemies' footprints for a short time. | | |
Hard Wired | Immune to Counter-UAVs, Power Cores, EMP Grenades and Smoke Screens. Won't set off Trip Mines, Shock Charges and C4s. More difficult to be detected through Tracker and Sixth Sense. | | |
Cold Blooded | Immune to Thermal Sight and player-controlled scorestreaks. No red name when targeted by enemies. | | |
Ante Up | Spawn with 100 free points towards your scorestreak. | | |
Tier 3 | |||
Dead Silence | Silent footsteps. Character does not talk nor does it make any other type of noise whatsoever. | | |
Blast Suppressor | Using thrusters are quieter and does not make you appear on the radar. | | |
Gung-Ho | Shoot and use equipment while sprinting. | | |
Awareness | Enemy movements are louder. Users can hear Dead Silence users. | | |
Engineer | Show enemy equipment and Scorestreaks, delay explosives, reroll and booby trap enemy Care Packages. | | |
Tactical Mask | Reduces the effects of Flashbangs, Concussion Grenades and Shock Charges by 90% (nearly immune). | |
Wildcards
Primary Gunfighter: Take an additional primary weapon attachment. Can be equipped up to three times.
Secondary Gunfighter: Take an additional secondary weapon attachment.
Overkill: Take a primary weapon in your secondary weapon slot.
Danger Close: Take a second lethal equipment.
Perk 1 Greed: Take a second perk 1.
Perk 2 Greed: Take a second perk 2.
Perk 3 Greed: Take a second perk 3.
Tactician: Take a tactical equipment in your lethal equipment slot.
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Recon | 1 | Minimap shows a larger area. Gain a single radar sweep when a standard enemy UAV appears and another when it dies. | |
Blind Eye | 1 | Undetectable by AI targeting systems, including air and ground scorestreaks and payloads. | |
Blast Shield | 1 | Increased resistance to explosive damage. | |
Dexterity | 5 | Reload and switch weapons faster. | |
Ghost | 18 | Invisible to UAV and radar pings. | |
Overclock | 33 | Payload charges faster. | |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Tac Resist | 1 | Increased resistance to flash and stun effects. | |
Hardline | 1 | Gain bonus points for each kill up to 8 kills per life. 2 Assists give you the same bonus. | |
Momentum | 1 | Sprint faster over time. Jumping, sliding, and wall running will reset your momentum. | |
Tracker | 8 | See recent enemy trails, even when they are cloaked. | |
Cold-Blooded | 22 | Invisible to thermal detection systems. Enemies cannot see your nameplate. | |
Scavenger | 37 | Resupply ammo from dead players. | |
Tier 3 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Gung-Ho | 1 | Shoot, use equipment and scorestreaks while sprinting. | |
Pin Point | 1 | Outline enemies when dealing or taking weapon damage. | |
Hardwired | 1 | Immune to EMP effects, blocks equipment or abilities that outline you for enemies. | |
Marksman | 11 | Acquire enemy names from a greater distance. Reduced flinch that primarily affects sniper rifles but gives a very minor benefit to other weapons. | |
Engineer | 25 | Detect enemy equipment and scorestreaks through walls and delay activation of enemy mines. Plant the bomb silently in bomb objective game modes. | |
Dead Silence | 43 | Footsteps and jump packs are silenced. | |
Call of Duty : Infinite Warfare - Loadout Options | |||
Loadout Options | |||
Name | Unlock Lvl. | Effect | Icon |
Primary Expert | 13,27,39 | Equip an additional attachment for your Primary weapon. | |
Secondary Expert | 24,34 | Equip an additional attachment for your Secondary weapon. | |
Overkill | 1 | Take a primary weapon as your secondary weapon. | |
Extra Lethal | 32 | Equip an additional Lethal charge in your loadout. | |
Extra Tactical | 1 | Equip an additional Tactical charge in your loadout. | |
Perk 1 Greed | 6 | Equip an additional Perk 1 in your loadout. | |
Perk 2 Greed | 9 | Equip an additional Perk 2 in your loadout. | |
Perk 3 Greed | 19 | Equip an additional Perk 3 in your loadout. |
Call of Duty: Black Ops 4
Perks & Wildcards
Tier 1 Perk | |||
---|---|---|---|
Name | Level | Description | Icon |
Scavenger | At start | Replenish ammo from fallen players. | |
Engineer | At start | Detect enemy equipment and Scorestreaks through walls. Re-roll and booby trap Care Packages. | |
Flak Jacket | 12 | Take less fire damage, explosive damage, and radiation damage. | |
Tactical Mask | 24 | Increased resistance to 9-Bang, Concussion, Razor Wire, Reactor Core, Seeker, Tempest, fire, and Counter UAV. | |
Tier 2 Perks | |||
Name | Level | Description | Icon |
Lightweight | At start | Move faster while sprinting and take no damage from falling. | |
Skulker | At start | Move faster while crouched and prone | |
Cold Blooded | 15 | Increased resistance to enemy Ability, Equipment, and Scorestreak targeting systems. Enemy AI will be delayed when targeting you. Player-controlled Scorestreaks will not highlight you with a targeting reticle. | |
Gung-Ho | 30 | Fire your weapon and use equipment while sprinting. Also recover from sprint faster and move at full speed while reloading. | |
Dexterity | 42 | Mantle, climb, slide, and swap weapons faster. Increased weapon accuracy while jumping or mantling. | |
Tier 3 Perks | |||
Name | Level | Description | Icon |
Ghost | At start | Undetectable by enemy UAVs while moving, planting, or defusing bombs, or controlling streaks. Reduced reveal on enemy Sensor Darts and Vision Pulse. | |
Team Link | At start | See friendly teammates through walls and reveal a Fog of War circle around you and your teammates. | |
Dead Silence | 18 | Move quietly and resist detection from Acoustic Sensor. | |
Tracker | 36 | See digital imprint of enemy footsteps and receive an alert on your HUD when revealed in enemy Fog of War. | |
Wildcards | |||
Name | Level | Description | Icon |
Primary Gunfighter 1/2/3 | 0/23/32 | Unlocks 1 additional attachment slot for your primary weapon. | |
Primary Operator Mod | 0 | Unlocks the Operator Mod slot for your primary weapon. | |
Secondary Gunfighter 1/2/3 | 0/26/35 | Unlocks 1 additional attachment slot for your secondary weapon. | |
Secondary Operator Mod | 0 | Unlocks the Operator Mod slot for your secondary weapon. | |
Perk 1 Greed | 11 | Take a second Perk 1. | |
Perk 2 Greed | 14 | Take a second Perk 2. | |
Perk 3 Greed | 17 | Take a second Perk 3. | |
Overkill | 20 | Replace secondary with any primary not in use. | |
Perk 1 Gluttony | 38 | Use all three perk slos to select perks from Perk 1. | |
Perk 2 Gluttony | 44 | Use all three perk slos to select perks from Perk 2. | |
Perk 3 Gluttony | 47 | Use all three perk slos to select perks from Perk 3. | |
Underkill | 50 | Replace primary with any secondary not in use. |
Call of Duty: Mobile
Perks
Tier 1 Perks | |||
---|---|---|---|
Name | Unlock | Description | Icon |
Fast Recover | At start | Increase HP recovery rate by 35%. | |
Persistence | Level 11 | Scorestreak progression does not reset on death, but Scorestreaks costs are doubled. | |
Lightweight | Level 21 | Sprinting speed is increased by 10% and fall damage is greatly reduced. | |
Agile | Level 29 | Object mantling speed is increased and the aim time of weapons after sprinting is reduced. | |
Flak Jacket | Level 36 | Damage from explosions is reduced by 35%. | |
Skulker | Level 45 | Move 12% faster when walking and crouching. | |
Tactician | 2000 credits in the store | Spawn with an extra piece of tactical equipment. | |
Restock | - | Recharges equipment over 25 seconds. Replenishes one Combat Axe. | |
Overclock | 2000 credits in the store | Increases the charging speed of the Operator Skill. | |
Martyrdom | - | Drop a live grenade upon death. | |
Iron Lungs | - | Hold your breath longer for steadier sniper shots. | - |
Tier 2 Perks | |||
Name | Unlock | Description | Icon |
Vulture | At start | Pick up ammo from kills equal to the magazine capacity of the current weapon. | |
Cold-Blooded | Level 7 | Enemy AI-controlled Scorestreaks cannot target you. Does not affect manually-controlled Scorestreaks. | |
Tracker | Level 24 | Enemy footprints are visible for 4 seconds. | |
Toughness | Level 31 | Flinch when being shot is reduced by 60%. | |
Hard Wired | Level 39 | Become immune to Counter-UAVs and EMP Grenades, and no longer trigger Trip Mines. Enemy Tracker perks are also reduced. | |
Ghost | Level 47 | Enemy UAVs cannot reveal your position. | |
Quick Fix | 2000 credits in the store | Gun, melee, and combat axe kills regenerate health. Capturing and holding objectives increases health regeneration. | |
Amped | 2000 credits in the store | Take advantage of faster weapon swap, throwing granade swap and launcher reload speed (excludes pistol and melee swaps). | |
Recon | 2000 credits in the store | After an enemy is killed, nearby enemies will be scanned and displayed on the mini map. | |
Gung-Ho | - | Hip fire, throw grenades and change mags while sprinting. | |
Tier 3 Perks | |||
Name | Unlock | Description | Icon |
Hardline | At start | Increases points earned from killing enemies by 25%. | |
Demo Expert | Level 17 | Increases the damage of explosives by 25%. | |
Dead Silence | Level 27 | Grants silent movement while walking, crouching or during prone. | |
Engineer | Level 33 | Reveals enemy equipment and scorestreaks. Re-roll friendly Care Packages and booby trap enemy Care Packages. | |
Tactical Mask | Level 42 | Reduces the duration of enemy tactical equipment effects by 40%. | |
Alert | Level 51 | Shows a general location of enemies on the mini-map as they approach. | |
Shrapnel | 2000 credits in the store | Spawn with a extra piece of lethal equipament. Explosive damage delays enemy health regeneration. | |
High Alert | 2000 credits in the store | Your vision pulses when enemies outside of your view see you. Mark enemies, their equipment, and their scorestreaks by aiming down your sights. | |
Launcher Plus | 2000 credits in the store | Adds single reserve ammunition to all launchers. |
Call of Duty: Modern Warfare
Perks
Tier 1 Perk | |||
---|---|---|---|
Name | Level | Description | Icon |
Double Time | At start | Double the duration of tactical sprint. Increase crouch movement speed by 30%. | |
E.O.D. | At start | Take reduced damage from non-killstreak explosives and fire. Hack enemy Claymores, Proximity Mines and C4. | |
Scavenger | 18 | Resupply ammo from dead players. | |
Cold-Blooded | 29 | Undetectable by AI targeting systems and thermal optic. | |
Kill Chain | 34 | Killstreaks earned in your current life earn kill credit for other killstreaks. | |
Quick Fix | 42 | Killing players, capturing objectives and holding objectives will increase your health regeneration rate. | |
Tier 2 Perks | |||
Name | Level | Description | Icon |
Restock | At start | Recharge equipment over 25 seconds. stims recharge in 15. | |
Hardline | At start | Your killstreaks cost 1 less kill. | |
Overkill | Carry two primary weapons. | ||
High Alert | 11 | Your vision pulses when enemies outside of your view see you. | |
Ghost | 24 | Undetectable by UAVs, Radar Drones, Heartbeat Sensors and High Alert. Hide the death markers of enemies you kill. | |
Pointman | 49 | Change your killstreaks into Scorestreaks. | |
Tier 3 Perks | |||
Name | Level | Description | Icon |
Tune Up | At start | Increase the charge rate of field upgrades by 40%. | |
Amped | At start | Faster weapon swap and rocket launcher reload speed. | |
Shrapnel | 13 | Spawn with extra piece of lethal equipment. Explosive damage delays enemy health regeneration. | |
Battle Hardened | 26 | Reduce strength of enemy flash, stun and EMP effects. Immune to Snapshot Grenades. | |
Spotter | 38 | See enemy equipment, field upgrades and killstreaks through walls. Mark them for your team by looking at them while aiming down sights. | |
Tracker | 51 | Enemies leave behind a footprint trail. See markers at enemy death locations. |
Weapon Perks | ||
---|---|---|
Name | Description | Icon |
Heavy Hitter | Melee produces greater stun on targets. | |
FMJ | Increases bullet penetration and damage against equipment and killstreaks. | |
Sleight of Hand | Training in reloading faster when under pressure. | |
Fast Melee | Training in executing melee maneuvers with great speed. | |
Frangible - Wounding | Bullets cause target healing to be briefly delayed. | |
Frangible - Disabling | Bullets slow enemy movement and briefly disable tactical sprint when shooting legs. | |
Fully Loaded | Start with Maximum Reserve Ammo. | |
Focus | Increased control of aim while being shot. | |
Presence of Mind | Extended hold breath. | |
Recon | See enemy nameplates at greater distances. | |
Mo' Money | Earn additional XP for kills. | |
Burst | Changes fire mode to 3-round burst. | |
Burst Fire (x2) | Changes fire mode to 2-round burst. | |
Akimbo | Exclusive to pistols. Allows the player to hold two sidearms at once at the cost of an increased reload time and lack of Aim Down Sights ability. |
Call of Duty: Black Ops Cold War
Perks & Wildcards
Tier 1 Perk | |||
---|---|---|---|
Name | Level | Description | Icon |
Engineer | Detect enemy equipment and Scorestreaks through walls. See enemy Scorestreaks on your minimap. Re-roll Care Packages. | ||
Paranoia | Hear an alert when an enemy aims at you. Your vision pulses if the enemy is outside of your view. | ||
Tactical Mask | Maximized resistance to Flashbang and Stun Grenade. Immune to gas. | ||
Flak Jacket | Take less damage from enemy explosives and Molotov and Combat Bow flames. | ||
Tier 2 Perks | |||
Name | Level | Description | Icon |
Scavenger | Replenish ammo from fallen players. | ||
Assassin | Enemies on a Killstreak have a crosshair indicator on your minimap. Receive extra Score for taking them down. | ||
Tracker | See imprint of enemy footsteps. Aim at enemies to reveal them on your team's minimap. | ||
Quartermaster | Recharge Equipment over 25 seconds. | ||
Tier 3 Perks | |||
Name | Level | Description | Icon |
Gung-Ho | Fire your weapon and use Equipment while sprinting. Move at full speed when reloading. Switch weapons faster. Take less damage from falling. Fire more accurately while sliding. | ||
Ghost | Undetectable by enemy Spy Planes whenever you are moving, planting or defusing bombs, or controlling Scorestreaks. | ||
Cold Blooded | AI-controlled Scorestreaks will not target you, and player-controlled Scorestreaks will not highlight you. Show up cold on Thermal. Players in vehicles won't see your nameplate. | ||
Ninja | Sprint more quietly. Resistant to Field Mic when sprinting. Speak only when necessary. | ||
Wildcards | |||
Name | Level | Description | Icon |
Danger Close | Equip extra lethal and tactical thrown equipment. Start with additional ammo. | ||
Law Breaker | Equip any weapon class in either slot. Equip multiple perks from one Perk Category. | ||
Gunfighter | Unlock 3 additional attachment slots for your primary weapon. | ||
Perk Greed | Equip an extra Perk from each Perk Category. |
Call of Duty: Vanguard
Perks
Tier 1 Perk | |||
---|---|---|---|
Name | Level | Description | Icon |
Fortified | At start | Reduces damage from explosives by 15%. Damage reduction doubled while mounted, crouched, or prone. Reduces health regen delay from explosives. | |
Survival Training | 5 | Maximized resistance to stun effects. Immune to gas. | |
Ninja | 15 | Move silently. Take reduced damage when falling. Reduces the effectiveness of enemy Tracker perks. | |
Dauntless | 24 | Immune to movement reducing effects. | |
Ghost | 36 | Undetectable while moving by Spy Planes, enemy Intel, and Field Mics. Reduces the effectiveness of Local Informants. | |
Cold Blooded | 46 | AI-controlled killstreaks will not target you, and player-controlled killstreaks will not highlight you. You do not trigger High Alert. Reduces the range at which awareness markers appear for enemies. | |
Tier 2 Perks | |||
Name | Level | Description | Icon |
Tracker | At start | Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill. | |
Radar | 7 | Enemies appear on your minimap when they fire an unsilenced weapon. | |
High Alert | 17 | Your vision pulses when enemies outside of you view see you. | |
Engineer | 28 | Detect enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by aiming down sights. Hack enemy equipment and field upgrades. | |
Forward Intel | 40 | See indicators for enemy reinforcements on your minimap. Minimap shows a larger area. | |
Piercing Vision | 48 | Sufficiently suppressed targets will be highlighted for a short time, rendering them visible through walls and obscuring effects. | |
Tier 3 Perks | |||
Name | Level | Description | Icon |
Double Time | At start | Double the duration of Tactical Sprint. Increase crouch movement speed by 30%. | |
Demolition | 13 | Extral lethal on spawn. Thrown lethals and tacticals display an indicator showing the path of the lethal or tacticals. | |
Lightweight | 21 | Increases movement speed. | |
Overkill | 32 | Carry two primary weapons. | |
Tactician | 44 | Restock your tactical equipment every 30 seconds. | |
Scavenger | 54 | Replenish ammo from dead players. |
Trivia
- In Call of Duty 4, the Tier 1 perks originally appeared after Tier 3 perks.
- In Call of Duty 4, its remastered version, and World at War, it is possible to empty the player's Tier 1 perk slot by attaching a grenade launcher or a grip to a weapon and then removing it.
- If players unlock the Pro version of a Perk in Call of Duty: Modern Warfare 2 and Modern Warfare 3, the Perk will change automatically during the game and so players don't have to change the perk in the Create-A-Class menu. In Black Ops, players have to buy it.
- Pro perks all have stars as the background of the perk's icon, superimposing the graphic on top of it.
- If watching someone in the Killcam in Call of Duty: Modern Warfare 2, the text by each perk will not say that the perk is Pro unless the killed player has the Pro version of each respective perk. However, the pictures have the star background showing that the perk is Pro.
- In World at War, Tier 1 perks were originally green-colored. The green color for early World at War perks is brighter than color of Call of Duty 4 Tier 3 perks. Also, the bright green color was used for cut squad perks such as All Seeing Eye and Commanding Squad Leader.
- Dead Man's Hand was originally going to appear in Modern Warfare 2, but was cut for unknown reason.
- In Modern Warfare Remastered, it is possible to have no perks on a class. Players must prestige, and their new class is given without any perk equipped.
References
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Tier 1 Perks | C4 x2 · RPG-7 x2 · Special Grenades x3 · Bomb Squad · Claymore x2 · Bandolier · Frag x3 |
Tier 2 Perks | Stopping Power · Juggernaut · Sonic Boom · UAV Jammer · Sleight of Hand · Double Tap · Overkill |
Tier 3 Perks | Extreme Conditioning · Steady Aim · Deep Impact · Last Stand · Martyrdom · Iron Lungs · Eavesdrop · Dead Silence |
Cut Perks | Expose Enemy · AT4 x2 |
Killsteaks | 3: Radar · 5: Airstrike · 7: Helicopter |
Cut Killstreaks | Harrier Strike · AC-130 |
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Tier 1 Perks | Special Grenades x3 · Satchel Charge x2 · M9A1 Bazooka x2 · Bomb Squad · Bouncing Betty x2 · Bandolier · Primary Grenades x2 · M2 Flamethrower |
Tier 2 Perks | Stopping Power · Fireworks · Flak Jacket · Gas Mask · Juggernaut · Camouflage · Sleight of Hand · Shades · Double Tap · Overkill |
Tier 3 Perks | Deep Impact · Extreme Conditioning · Steady Aim · Toss Back · Second Chance · Martyrdom · Fireproof · Dead Silence · Iron Lungs · Reconnaissance |
Vehicle Perks | Water Cooler · Greased Bearings · Ordnance Training · Leadfoot · Coaxial Machine Gun |
Killstreaks | 3: Recon Plane · 5: Artillery · 7: Dogs |
Cut | Tier 1 Perks: PMD-6 x2 Vehicle Perks: Magic Wrench Fourth Killstreak: Katyusha Rocket Launcher · Carpet Bomber · B-17 Flying Fortress · Kamikaze · Air Strike Squad Perks: All Seeing Eye · Commanding Squad Leader · Squad Temp 3,4,5 |
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Tier 1 Perks | Marathon · Sleight of Hand · Scavenger · Bling · One Man Army |
Tier 2 Perks | Stopping Power · Lightweight · Hardline · Cold-Blooded · Danger Close |
Tier 3 Perks | Commando · Steady Aim · Scrambler · Ninja · SitRep · Last Stand |
Killstreaks | 3: UAV Recon · 4: Care Package · 4: Counter-UAV · 5: Sentry Gun · 5: Predator Missile · 6: Precision Airstrike · 7: Harrier Strike · 7: Attack Helicopter · 8: Emergency Airdrop · 9: Pave Low · 9: Stealth Bomber · 11: Chopper Gunner · 11: AC130 · 15: EMP · 25: Tactical Nuke |
Deathstreaks | Copycat · Painkiller · Martyrdom · Final Stand |
Cut Perks | Saboteur · Blackbox · Shellshock · Heartbreaker · Challenger |
Cut Killstreaks | Heavy Armor |
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Tier 1 Perks | Lightweight · Scavenger · Ghost · Flak Jacket · Hardline |
Tier 2 Perks | Hardened · Scout · Steady Aim · Sleight of Hand · Warlord |
Tier 3 Perks | Marathon · Ninja · Second Chance · Hacker · Tactical Mask |
Killstreaks | 3: Spy Plane · RC-XD · 4: Counter-Spy Plane · SAM Turret · 5: Care Package · Napalm Strike · 6: Sentry Gun · Mortar Team · 7: Attack Helicopter · Valkyrie Rockets · 8: Blackbird · Rolling Thunder · 9: Chopper Gunner · 11: Attack Dogs · Gunship |
Sharpshooter Killstreaks | 1: Sleight of Hand Pro · 2: Lightweight Pro · 3: Steady Aim Pro · 4: X2 Score |
Cut Killstreaks | AC-130 |
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Tier 1 Perks | Recon · Sleight of Hand · Blind Eye · Extreme Conditioning · Scavenger |
Tier 2 Perks | Quickdraw · Blast Shield · Hardline · Assassin · Overkill |
Tier 3 Perks | Marksman · Stalker · SitRep · Steady Aim · Dead Silence |
Pointstreaks |
Emergency Airdrop (in Drop Zone only) |
Deathstreaks | 4: Juiced · Final Stand · Martyrdom · 5: Revenge · Hollow Points · 6: Dead Man's Hand |
Special Ops Chaos | Fast Health Regen · Self Revive |
Cut Perks | Shellshock · Blackbox · Saboteur · Heartbreaker · Challenger · Siege · Endgame |
Cut Pointstreaks | Dragon Fly Drone · Harrier Strike · Littlebird Scout · Laser Designated Strike · A-10 Thunderbolt II · Heli Sniper · Tank |
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Campaign Perks | Access Kit · FMJ · Hardness · Longer Sprint · Ammo Pickup · Hold Breath · Fast Hands · Quickdraw · Climber · Adjustable Stock · Throwback · Hip Accuracy · Fast Mag |
Tier 1 Perks | Lightweight · Hardline · Blind Eye · Flak Jacket · Ghost |
Tier 2 Perks | Toughness · Cold Blooded · Fast Hands · Hard Wired · Scavenger |
Tier 3 Perks | Dexterity · Extreme Conditioning · Engineer · Tactical Mask · Dead Silence · Awareness |
Wildcards | Primary Gunfighter · Secondary Gunfighter · Overkill · Perk 1 Greed · Perk 2 Greed · Perk 3 Greed · Danger Close · Tactician |
Scorestreaks | 425: UAV 450: RC-XD · 525: Hunter Killer Drone · 550: Care Package · 600: Counter-UAV · 650: Guardian · 700: Hellstorm Missile · 750: Lightning Strike · 800: Sentry Gun · 850: Death Machine · 900: War Machine · 975: Dragonfire · 1000: A.G.R. · 1100: Stealth Chopper · 1200: Orbital VSAT · 1250: Escort Drone · 1300: EMP Systems · 1400: Warthog · 1500: Lodestar · 1600: VTOL Warship · 1700 K9 Unit · 1900: Swarm |
Sharpshooter Killstreaks | 1: Toughness · 2: Lightweight · 3: Extreme Conditioning · 4: X2 Score |
Cut Campaign Perks | Intruder · Lockbreaker |
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Tier 1 Perks | Sleight of Hand · Lightweight · Hardline · Jammer |
Tier 2 Perks | Cold Blooded · Fast Hands · Hardwired · Toughness |
Tier 3 Perks | Dead Silence · Flak Jacket · Surplus · Marksman |
Killstreaks | 3: Spy Plane · 4: Care Package · Counter-Spy Plane · 5: Mortar Strike · 7: Sentry Gun · 8: Advanced Spy Plane · 10: Attack Helicopter |
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Speed | Ready Up (1) · Sleight of Hand (2) · Agility (2) · Marathon (2) · Stalker (3) |
Handling | Strong-Arm (1) · On the Go (1) · Reflex (2) · Steady Aim (2) · Quickdraw (3) |
Stealth | Takedown (1) · Blind Eye (2) · Dead Silence (2) · Incog (3) · Off the Grid (3) |
Awareness | Recon (1) · Scavenger (2) · SitRep (2) · Amplify (2) · Wiretap (3) |
Resistance | Resilience (1) · ICU (2) · Focus (2) · Tac Resist (2) · Blast Shield (2) |
Equipment | Extra Tactical (1) · Extra Lethal (2) · Fully Loaded (2) · Extra Attachment (3) · Danger Close (4) |
Elite | Gambler (1) · Hardline (2) · Ping (2) · Overkill (3) · Deadeye (5) |
Safeguard exclusive perk | Trigger Happy |
Chaos Mode exclusive perks | Mega Melee · Trap Master · Gas Mask · Stopping Power · Quick Revive · Fast Health Regen · More Cash · Super Stopping Power · Juiced · Double Health · Feral Vision |
Pointstreaks |
Support |
Field Order Rewards | Care Package · K.E.M. Strike (Strikezone) · Satellite Crash (Whiteout) · Sabotage (Sovereign) · Mortar Fire (Warhawk, Containment and BayView) · Missile Strike (Siege) · Michael Myers (Fog) · F-1 Engine Test Fire (Ignition) · Predator (Ruins) · Volcano Bomb (Ruins) · Heli Gunner (Behemoth) · A-10 Strafe (Collision) · Seekers (Unearthed) · Cannon Barrage (Mutiny) · Ghostly Crew (Mutiny) · Death Mariachi (Departed) · Blessing of Anubis (Pharaoh) · Y-8 Gunship (Favela) · The Beast (Subzero) · Slot Machine (Showtime) · Wolf Pack (Goldrush) · FYL-21 Airstrike (Dynasty) |
Cut Perks | Marksman · Bounty · Gunsmith · Covert · Comlink |
Cut Pointstreaks | EMP · Strafe Run · Cerberus Drone · Sentinel · GPS Buddy · Grenade Crate · Scout Drone · Guardian Drone · Recon Marker · SAM Turret · ODIN Battle Officer · UGV · Salvo Drone · Vanguard · Spitfire Drone · Little Bird · A-10 · Halogen Gas |
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Tier 1 Perks |
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Tier 2 Perks |
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Tier 3 Perks |
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Exo Survival Exclusive Perks |
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Exo Zombies Exo Upgrades |
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Wildcards |
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Scorestreaks |
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Special Scorestreaks |
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Cut Special Scorestreaks |
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Tier 1 Perks | Sixth Sense · Flak Jacket · Blind Eye · Ghost · Afterburner · Overclock |
Tier 2 Perks | Fast Hands · Scavenger · Tracker · Hard Wired · Cold-Blooded · Ante Up |
Tier 3 Perks | Dead Silence · Blast Suppressor · Gung-Ho · Awareness · Engineer · Tactical Mask |
Wildcards | Primary Gunfighter · Secondary Gunfighter · Overkill · Danger Close · Perk 1 Greed · Perk 2 Greed · Perk 3 Greed · Tactician |
Scorestreaks | 400: HC-XD · 500: UAV· 550: Care Package · 600: Counter-UAV · 650: Dart · 700: Guardian · 750: Lightning Strike · 800: Hellstorm · 850: Hardened Sentry · 900: Cerberus · 950: Rolling Thunder · 1050: Talon · 1100: Wraith · 1200: H.A.T.R. · 1250: Power Core · 1300: R.A.P.S. · 1600: GI Unit · 1700: Mothership |
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Suit Upgrades | Electro-Knife · Knife · Fast Regen · Blast Shield · Extra Equipment · Agility · Quick Draw · Focus · Quick Swap · Steady Aim · Fast Reload |
Tier 1 Perks | Recon · Blind Eye · Blast Shield · Dexterity · Ghost · Overclock |
Tier 2 Perks | Tac Resist · Hardline · Momentum · Tracker · Cold-Blooded · Scavenger |
Tier 3 Perks | Gung-Ho · Pin Point · Hardwired · Marksman · Engineer · Dead Silence |
Loadout Options | Primary Expert · Secondary Expert · Overkill · Extra Lethal · Extra Tactical · Perk 1 Greed · Perk 2 Greed · Perk 3 Greed |
Scorestreaks | 450: Scarab · 500: UAV • 550: Drone Package · 600: Counter-UAV • 700: Vulture • 750: Trinity Rocket • 800: Scorchers • 850: Bombardment • 900: Shock Sentry • 1100: Warden • 1250: Advanced UAV • 1300: T.H.O.R. • 1450: R-C8 • 1550: AP-3X |
Killstreak | 25: De-Atomizer Strike (Only with Nuclear gun perk) |
Specialist Strike Package (certain game modes only) | All or Nothing: 1: Scavenger · 3: Quickdraw · 5: Steady Aim 7: Bonus Perks |
Other Items | Supply Drops · Salvage · Keys |
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Tier 1 Perks | Scavenger · Engineer · Flak Jacket · Tactical Mask |
Tier 2 Perks | Lightweight · Skulker · Cold-Blooded · Gung-Ho · Dexterity |
Tier 3 Perks | Ghost · Team Link · Dead Silence · Tracker |
Wildcards | Primary Gunfighter · Primary Operator Mod · Secondary Gunfighter · Secondary Operator Mod · Overkill Underkill · Perk 1 Greed · Perk 2 Greed · Perk 3 Greed · Perk 1 Gluttony · Perk 2 Gluttony · Perk 3 Gluttony |
Gear | Equipment Charge · Stim Shot · COMSEC Device · Body Armor · Acoustic Sensor |
Scorestreaks | 450: RC-XD · 500: Dart · 550: UAV · 600: Care Package · 650: Counter-UAV · 850: Hellstorm · 900: Lightning Strike · 950: Sentry Gun · 1000: Drone Squad · 1050: Mantis · 1100: Sniper's Nest · 1200: Attack Chopper · 1250: Thresher · 1350: Strike Team · 1600: Gunship |
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Tier 1 Perks | Fast Recover · Persistence · Lightweight · Agile · Flak Jacket · Skulker · Tactician (Season 11) · Restock (Season 13) · Overclock (2021 Season 3) · Martyrdom (2021 Season 6) · Iron Lungs (2021 Season 8) |
Tier 2 Perks | Vulture · Cold-Blooded · Tracker · Toughness · Hard Wired · Ghost · Quick Fix (Season 8) · Amped (Season 9) · Recon (2021 Season 2) · Gung-Ho (2021 Season 5) |
Tier 3 Perks | Hardline · Demo Expert · Dead Silence · Engineer · Tactical Mask · Alert · Shrapnel (Season 8) · High Alert (Season 10) · Launcher Plus (Season 12) |
Weapon Perks | FMJ · Tough · Long Shot · Melee Master · Sleight of Hand · Wounding · Full Ammo · Disable · Bullet Return · Fast Switch · Headshot Slow · Stealth Kill · Empty Reload · Headshot XP · Wild Hip Fire · Double Kill · Fast Reload Kill · Akimbo · Speed Up Kill · Slide Flak Jacket · Rapid Fire |
Scorestreaks | 300: Shield Turret (Season 9) · 400: UAV · 450: Shock RC (Season 5) · 500: Hunter Killer Drone · 550: Care Package · 600: Counter-UAV · 650: MQ-27 Dragonfire (Season 2) · 700: Predator Missile · 750: Hawk X3 (2021 Season 4) · 800: Sentry Gun · 850: SAM Turret · 890: Orbital Laser (2021 Season 10) · 900: XS1 Goliath (Season 3) · 950: Cluster Strike (Season 7) · 1000: Stealth Chopper · 1050: Lightning Strike (2021 Season 8) · 1100: Swarm (2021 Season 6) · 1200: Advanced UAV (Season 11) · 1300: EMP System (Season 13) · 1500: Napalm (2021 Season 2) · 1600: VTOL |
Removed | Burst |
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Tier 1 Perks | Cold-Blooded · Double Time · E.O.D. · Kill Chain · Quick Fix · Scavenger |
Tier 2 Perks | Ghost · Hardline · High Alert · Overkill · Pointman · Restock |
Tier 3 Perks | Amped · Battle Hardened · Shrapnel · Spotter · Tracker · Tune Up |
Weapon Perks | FMJ · Heavy Hitter · Recon · Mo' Money · Fully Loaded · Sleight of Hand · Fast Melee · Burst · Burst Fire (x2) · Frangible - Wounding · Frangible - Disabling · Presence of Mind · Focus · Akimbo |
Killstreaks | 3 kills: Personal Radar · Shield Turret |
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Campaign Perks | Paranoid · Violent Tendencies · Lone Wolf · Fearless · Reliable · Tormented · Aggressive Behavior · Survivor · Calm Under Pressure · Methodical · Relentless · Dependable · Impatient |
Tier 1 Perks | Engineer · Paranoia · Flak Jacket · Tactical Mask · Forward Intel |
Tier 2 Perks | Assassin · Gearhead · Scavenger · Quartermaster · Tracker |
Tier 3 Perks | Gung-Ho · Ghost · Cold Blooded · Ninja · Spycraft |
Wildcards | Danger Close · Law Breaker · Gunfighter · Perk Greed |
Scorestreaks | 500: Combat Bow · 800: RC-XD · 1000: Spy Plane · 1400: Counter Spy Plane · 1500: Flamethrower (Season 5) · 1600: Armor · 1800: Sentry Turret · 2000: Care Package · 2200: Death Machine (Season 2) · 2400: Air Patrol · 2500: Napalm Strike · 2800: Hand Cannon (Season 4) · 3000: Artillery · 3500: Cruise Missile · 3800: Attack Helicopter · 4000: War Machine · 5000: Strafe Run (Season 3) · 6000: H.A.R.P. (Season 1) · 6200: VTOL Escort · 8000: Chopper Gunner · 10000: Gunship · Hidden: Nuke |
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Tier 1 Perks | Fortified · Survival Training · Ninja · Dauntless · Ghost · Cold Blooded |
Tier 2 Perks | Tracker · Radar · High Alert · Engineer · Forward Intel · Piercing Vision |
Tier 3 Perks | Double Time · Demolition · Lightweight · Overkill · Tactician · Scavenger |
Killstreaks | 3 kills: Intel |
How to Get Invisible Hack on Black Ops 1
Source: https://callofduty.fandom.com/wiki/Perks